High Performance (Graphics) Programming (Android Dev Summit '19)



This talk details various techniques employed by the Filament rendering engine to deliver high performance on Android devices: CPU cache-friendly programming, multi-threaded job system to saturate cores, dynamic resolution, frame skipping, doing shader computations in half-floats, how to use small float formats for textures, writing SIMD and optimization-friendly C++ code, and more.

Presented by: Romain Guy, Mathias Agopian

Android Dev Summit ’19 all sessions playlist →…

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